Open-source work across game development, financial systems, media production, and creative tools
Original homebrew, competitive game AI on period hardware, full-colour ROM ports, and the emulator/FPGA tooling built to test them.
Competitive Dr. Mario AI for the NES, running on original hardware. A strong version is already playing; the remaining gaps are what I am closing now.
Full colourisation of the Game Boy original. Not monetizable — pure ROM hacking. About 95% done, and genuinely difficult: over a year of work.
Homebrew Game Boy Color game, drawing on Penta Dragon, Zelda, Final Fantasy Adventure, and Ultima: Runes of Virtue.
A meta, automation-heavy JRPG in the spirit of Bravely Default and Final Fantasy V.
Dr. Mario enhancement-chip coprocessor for the MiSTer NES core (depth-3 AI in fabric). Detached from MiSTer-devel/NES_MiSTer.
Dr. Mario depth-3 AI coprocessor core for Analogue Pocket (fork of agg23/openfpga-NES)
Modding research and tooling for Koei's Gemfire (SNES/Genesis/NES, 1992)
A reimagining of Megaman X8
General-purpose Game Boy game verification framework — compare original ROMs against remakes frame-by-frame with memory state diffing
Repo for bravely default romhack / mod utilities
A reimagining of Megaman X7
A multi-platform capture and display program for the https://3dscapture.com/ N3DSXL, 3DS and DS Capture Cards written in C++. Also supports IS Nitro devices, IS TWL Capture, Partner CTR Capture, Optimize 3DS capture cards and Nisetro DS(i).
A Godot MCP tool suite
Gameboy for MiSTer
Free runtime and development kit using SDL and Squirrel
mGBA Game Boy Advance Emulator
An assortment of home made romhacks (ips patches and code to generate it)