Retro games, ROM hacking, and FPGA work first; developer tools, financial systems, and media production alongside
Original homebrew, competitive game AI on period hardware, full-colour ROM ports, and the emulator/FPGA tooling built to test them.
Game Boy Color colorization of Ultima: Runes of Virtue (Origin Systems, 1992), distributed as a ROM-free IPS patch. Scene-aware colour that keeps the original movement, music, maps, and timing. The castle, the overworld, and the first dungeon are colorized, and every dungeon has its own colour theme. Sister project of Penta Dragon DX.
Complete English translation of Trinea, the 1993 Super Famicom action RPG by Yanoman / Japan Art Media that was only released in Japan: all 841 script strings across all three hero scenarios, a new variable-width font, and the ROM expanded to 32 Mbit. v1.1 adds less slowdown, rumble, a controls overlay, and optional speed toggles; 2-player co-op is planned next.
A depth-3 expectimax AI that plays Dr. Mario on real FPGA hardware: a custom mapper adds a second 6502 core and an RTL board engine to the NES core on MiSTer and Analogue Pocket, with no host PC in the loop. The Training Edition ROM hack is at v8.2, with v9 at release candidate.
Game Boy Color conversion of Penta Dragon (Japan), adding scene-aware colour while preserving the movement, music, maps, cutscenes, title demo, and boss fights. Pure ROM hacking and over a year of work; final sign-off and hardware testing remain before the first public release.
A procedural Zelda-like action roguelike for the Game Boy Color: five monster-human classes, new dungeons every run, bullet-hell bosses, and item-driven builds. Penta Dragon meets Link's Awakening, Final Fantasy Adventure, and Ultima: Runes of Virtue. C with GBDK-2020 on cart, Rust tooling.
A meta, automation-heavy JRPG in the spirit of Bravely Default and Final Fantasy V.
Repo for bravely default romhack / mod utilities
Native River City Ransom NES-to-SNES port: original graphics and SPC700 NES audio, and rumble controller support!
Dr. Mario enhancement-chip coprocessor for the MiSTer NES core (depth-3 AI in fabric). Detached from MiSTer-devel/NES_MiSTer.
Dr. Mario depth-3 AI coprocessor core for Analogue Pocket (fork of agg23/openfpga-NES)
Modding research and tooling for Koei's Gemfire (SNES/Genesis/NES, 1992)
A reimagining of Megaman X8
General-purpose Game Boy game verification framework — compare original ROMs against remakes frame-by-frame with memory state diffing
A reimagining of Megaman X7
A multi-platform capture and display program for the https://3dscapture.com/ N3DSXL, 3DS and DS Capture Cards written in C++. Also supports IS Nitro devices, IS TWL Capture, Partner CTR Capture, Optimize 3DS capture cards and Nisetro DS(i).
A Godot MCP tool suite
Gameboy for MiSTer
Free runtime and development kit using SDL and Squirrel
mGBA Game Boy Advance Emulator
An assortment of home made romhacks (ips patches and code to generate it)